The overcomplicated story

There’s a reason I’ve lost faith on what I’ve written in the past: I set out to achieve something and either I worry it’s too basic and it needs more stuff – more twists, more bad guys, more dynamics, etc etc or that characters need to be more real. Sometimes I get hung up on the old mantra of a single idea not begin a story (which is true) and so try to cram a load more in and overbake everything.

Being ruthless is a great thing so long as it doesn’t hurt anyone who isn’t already fictional, and if it doesnt work, you can put what you cut out back in or revert to an earlier draft (version control as the tech world calls it).

I felt like too much was happening in my story – especially given that I wanted to create a series, and although I wanted to throw the kitchen sink at establiahing my world and ideas; nothing felt flesh out enough and it began to feel like both myself and my characters were making zero decisions.

Some things, I realised, could be cut out entirely or explored in later entries. Suddenly, after a few more of these cuts I felt like the novel could breathe and had refreshed purpose. I could more easily define whaf it was about. In short, I felt at ease, and knew then that I was onto something.

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